Here is my final assignment for Class 1. A Character Walk, a walk with personality shown in 3/4 view! This one was alot of work, aLOT of time spent refining and in "splining"*.
It's so crazy that here I am at the end of my 3 months of Class 1. To think, that just a few months ago, I was highly intimidated by the software program Maya, and I thought I would NEEEVER be able to get a handle on it by myself. Outside of a classroom where a professor could walk over to my desk and show me how to fix a problem I may be having. Or outside of an animation studio, where if a technical problem arose, I coudl roll my chair over to my neighboring co worker, or get someone from tech support over to my desk to help me.
But I did it! Here I am, with a working knowledge of Maya (albeit...there's alot more I need to learn about it), but also with a new found confidience in myself, in myself as an animator & my abilities to actually be able to not only make a living, but thrive as a CG animator! Who'd a thunk?!
Who'd a thunk that years ago, when I got my first taste of 3D animating at college in SCAD, when I SWORE I would NEVER do it...it wasnt for me....and I hated it with a passion-- that'd I'd be here right now. I was 2D all the way! (And STILL love it....sadly the industry doesn't seem to at the moment, lol)
GO FIGURE....lol!
*Splining- is an animation term referring to tweaking & twiddling with a graph in a graph editor in Maya to help smooth out and polish an animation you have done. Very tedious, veeerry technical...ugh.
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