I made it thru Class 2 ...(just barely :/)
BUT that's OK. Because I am going to hit the ground running in Class 3! I am almost done with my break between Class 2 and Class3... (Man! How fast 2 weeks goes) and I am preparing now to be on top of my game come time for Class 3's assignments.
Here is my updated Progress Reel with my new work that I did in Class 2 and the old stuff from Class 1. All my Class 2 projects had me stuggling in one way or another, which definitley helped me learn. But also, didnt leave my work with the kind of results I wanted. It definitely isn't my best stuff. However I am gonig to make sure my Class 3 work is up to par.
JUST YOU WAIT & SEE!!
Saturday, January 2, 2010
Thursday, September 17, 2009
Sunday, September 13, 2009
Week 11, My final assignment for Class 1 finished!
Here is my final assignment for Class 1. A Character Walk, a walk with personality shown in 3/4 view! This one was alot of work, aLOT of time spent refining and in "splining"*.
It's so crazy that here I am at the end of my 3 months of Class 1. To think, that just a few months ago, I was highly intimidated by the software program Maya, and I thought I would NEEEVER be able to get a handle on it by myself. Outside of a classroom where a professor could walk over to my desk and show me how to fix a problem I may be having. Or outside of an animation studio, where if a technical problem arose, I coudl roll my chair over to my neighboring co worker, or get someone from tech support over to my desk to help me.
But I did it! Here I am, with a working knowledge of Maya (albeit...there's alot more I need to learn about it), but also with a new found confidience in myself, in myself as an animator & my abilities to actually be able to not only make a living, but thrive as a CG animator! Who'd a thunk?!
Who'd a thunk that years ago, when I got my first taste of 3D animating at college in SCAD, when I SWORE I would NEVER do it...it wasnt for me....and I hated it with a passion-- that'd I'd be here right now. I was 2D all the way! (And STILL love it....sadly the industry doesn't seem to at the moment, lol)
GO FIGURE....lol!
*Splining- is an animation term referring to tweaking & twiddling with a graph in a graph editor in Maya to help smooth out and polish an animation you have done. Very tedious, veeerry technical...ugh.
It's so crazy that here I am at the end of my 3 months of Class 1. To think, that just a few months ago, I was highly intimidated by the software program Maya, and I thought I would NEEEVER be able to get a handle on it by myself. Outside of a classroom where a professor could walk over to my desk and show me how to fix a problem I may be having. Or outside of an animation studio, where if a technical problem arose, I coudl roll my chair over to my neighboring co worker, or get someone from tech support over to my desk to help me.
But I did it! Here I am, with a working knowledge of Maya (albeit...there's alot more I need to learn about it), but also with a new found confidience in myself, in myself as an animator & my abilities to actually be able to not only make a living, but thrive as a CG animator! Who'd a thunk?!
Who'd a thunk that years ago, when I got my first taste of 3D animating at college in SCAD, when I SWORE I would NEVER do it...it wasnt for me....and I hated it with a passion-- that'd I'd be here right now. I was 2D all the way! (And STILL love it....sadly the industry doesn't seem to at the moment, lol)
GO FIGURE....lol!
*Splining- is an animation term referring to tweaking & twiddling with a graph in a graph editor in Maya to help smooth out and polish an animation you have done. Very tedious, veeerry technical...ugh.
Monday, September 7, 2009
Week 10!!!
I just finished week 10. I revised my Vanilla walk and started blocking out my Walk with personality (Character Walk). Here's my Vanilla Walk, I'll post the Character Walk when its done. ---No revision for me! I'm gonna knock it out of the park, 1st try!!!!
Sunday, August 30, 2009
Week 7 & Week 9
Week 9 we had a Vanilla Walk. Which is a walk with no personality, just simple mechanics*. It was a 2 week project, our first one! We had to "block it out" Week 8 & then refine and polish it during Week 9.
*Ahh, I got my first encounter with a common frustration on many-an-animator; "popping" joints!! Comment if you would like further elaboration on this, lol.
Week 7 was almost a carry-over from Week 6's assignment of follow thru/ overlap. Although this time we used a character called Tailor( because he has a "tail"). Awww, how precious.
*Ahh, I got my first encounter with a common frustration on many-an-animator; "popping" joints!! Comment if you would like further elaboration on this, lol.
Week 7 was almost a carry-over from Week 6's assignment of follow thru/ overlap. Although this time we used a character called Tailor( because he has a "tail"). Awww, how precious.
Tuesday, August 11, 2009
Week 6 & My Revision from Week 5 (still needs work)
Heya guys,
Here's my most recent stuff. I am really proud of the pendulum one (lol, for now...) I got to spend a decent amount of time, tweaking and working on it. But I could have spend more time...
I can always do more.
I MUST always do more!
Here's my most recent stuff. I am really proud of the pendulum one (lol, for now...) I got to spend a decent amount of time, tweaking and working on it. But I could have spend more time...
I can always do more.
I MUST always do more!
Wednesday, August 5, 2009
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